D&D uses slots. Mana and slots are ultimately the same: unlimited power with no consequences until you run out of gas, then no power with no consequences. Meanwhile, fighters have limited power all the time.

Hard to balance. D&D's failure to balance this in all but the most ridiculous of scenarios (i.e. X encounters per long rest) has undermined the balance of the game for decades.

So what would be better? Unlimited power with unlimited gas?

Or perhaps...no gas, but some consequences all the time?

Posit:

Ah, but what about rituals? Epic spells?

You mean the bane of my existence? Maybe just fuck 'em for now until they learn to behave themselves.

Power Tricks

What if you want to do something outside the specific bounds of your powers? Well, you can...maybe. Here are some guidelines:

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